Puzzimo

Paw Match

Match gems. Lead your cats.

Send us feedback

Found a bug or have an idea? We read every message.

About Paw Match

Match gems. Lead your cats. Free Match-3 Battle Game

How to play

Swap adjacent tiles on a 7×7 board to match three or more. Swords attack, shields protect, fish heal and stars store up to 80 energy. Choose an active skill for 40 energy; one cast between valid swaps, without advancing the enemy countdown. Invalid swaps cost no turn. Enemies act when their countdown reaches zero. Match four to make a line clearer; match five to make a colour gem that swaps with any tile. Cascades resolve before enemy attacks. Defeat eight enemies; choose an upgrade at camps after stages 2, 4 and 6. Dead boards reshuffle automatically. Coins follow progress; no daily challenge.

Tips and strategies

  • Check the countdown before choosing between attack and defence.
  • Save a four- or five-match when it creates a useful special gem.
  • Choose a warm meal when health is low; sharpen claws for longer fights.

Paw Match strategy guide

Check the countdown before choosing between attack and defence. Swap adjacent tiles on a 7×7 board to match three or more. Swords attack, shields protect, fish heal and stars store up to 80 energy. Choose an active skill for 40 energy; one cast between valid swaps, without advancing the enemy countdown. Invalid swaps cost no turn. Enemies act when their countdown reaches zero. Match four to make a line clearer; match five to make a colour gem that swaps with any tile. Cascades resolve before enemy attacks. Defeat eight enemies; choose an upgrade at camps after stages 2, 4 and 6. Dead boards reshuffle automatically. Coins follow progress; no daily challenge.

Save a four- or five-match when it creates a useful special gem. Attack +1 per sword. Recover 18 health. Max health +15. Recover 40 health. Gain 35 energy and 20 shield. Recover 18 health.

Choose a warm meal when health is low; sharpen claws for longer fights. Attacks when its countdown reaches zero. Gains 14 guard after attacking. Guard absorbs damage. Charged attacks deal 8 extra damage. Freezes tiles for two moves after attacking.

Frequently asked questions

How do matches work?

Swap adjacent tiles on a 7×7 board to match three or more. Swords attack, shields protect, fish heal and stars store up to 80 energy. Choose an active skill for 40 energy; one cast between valid swaps, without advancing the enemy countdown. Invalid swaps cost no turn. Enemies act when their countdown reaches zero. Match four to make a line clearer; match five to make a colour gem that swaps with any tile. Cascades resolve before enemy attacks. Defeat eight enemies; choose an upgrade at camps after stages 2, 4 and 6. Dead boards reshuffle automatically. Coins follow progress; no daily challenge.

What can I upgrade at camp?

Attack +1 per sword. Recover 18 health. Max health +15. Recover 40 health. Gain 35 energy and 20 shield. Recover 18 health.

When do enemies attack?

Attacks when its countdown reaches zero. Gains 14 guard after attacking. Guard absorbs damage. Charged attacks deal 8 extra damage. Freezes tiles for two moves after attacking.

Is Paw Match free to play?

Yes. Every game on Puzzimo is completely free and runs in your browser on desktop, tablet and phone — no download or installation.

Do I need an account?

No. You can play instantly as a guest and still appear on the leaderboards. Sign in with Google, Discord or LINE to keep your scores on every device.

How are leaderboard results verified?

Our servers replay every move of your game and measure the time themselves, so leaderboard results can't be faked.